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Post by dlevere on Jul 31, 2011 21:37:54 GMT -4
By Bowser N64
I posted this because everyone is asking me how to make codes. I think I will make a little guide, to help with this. I'm just a beginner, but I do know pretty much that you should look at the numbers in the code, for example:
(94000130 FFFB0000) 020988A4 000000(28) D2000000 00000000
The numbers in parenthesis on the first line (94000130 FFFB0000), is the digital identification number for the SELECT button on your DS. The numbers in parenthesis on the second line (28), is the digital identification number for the current level warp, for example, Bob Omb Battlefield is 06, or in full form, 020988A4 00000006. Finally, the last line just digitally confirms the code I think. Hope that helps you. Try the warp in the attached file.
You can use the ingame debug menu to make codes as well.
Emulators, such as NO$GBA work well too, as it supports Action Replay codes. Just try messing with the codes, that's what I do. You can get lucky, and make something really sweet.
By NINTENDUDECT
The left side of the code is called the address and the right side is called the value, actually, but well done otherwise.
I may add that if you change the very first digit of the address to 1 or 2 (each are different), you will be able to change anything in the value. Meaning it will have more of an effect and you will be able to increase ro derease things depending on the action of the code.
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