Post by dlevere on Jul 31, 2011 21:05:12 GMT -4
Hacked by: Lazy Bastard
Final Fantasy VII
Enemy 1 size mod: 8015475A ??00
Enemy 2 size mod: 801552F6 ??00
Enemy 3 size mod: 80155E92 ??00
Enemy 4 size mod: 80156A2E ??00
Enemy 5 size mod: 801575CA ??00
Enemy 6 size mod: 80158166 ??00
These size mods modify the size of your
enemies in battle.
Here are some good digits:
05: Tiny
20: Twice normal size
30: Three times normal size
40: Four times normal size
50: Five times normal size
60: Six times normal size
70: Seven times normal size
7F: Greatest size possible
80: Upside down, greatest size possible
90: Upside down, seven times normal size
AO: Upside down, six times normal size
B0: Upside down, five times normal size
C0: Upside down, four times normal size
D0: Upside down, three times normal size
E0: Upside down, twice normal size
FO: Upside down, normal size
F5: Upside down, tiny
1st slot character (the one on the right)
color mod:
801518F8 ??00
2nd slot character color mod:
80152494 ??00
3rd character color mod:
80153030 ??00
Here are some good digits:
7F: Totally black. Being of darkness.
80: Really bright.
Enemy 1 color mod: 80154768 ??00
Enemy 2 color mod: 80155304 ??00
Enemy 3 color mod: 80155EA0 ??00
Enemy 4 color mod: 80156A3C ??00
Enemy 5 color mod: 801575D8 ??00
Enemy 6 color mod: 80158174 ??00
Use the digits from the other color mod.
All the codes below were hacked in
Disc 1, cause my other saves were all
deleted. My advice to you for the World
Map Event Mod is to use the debug room to
get an airship and to be out on the world
map in Disc 1. I'm lazy, but I'll tell you
how anyway, to save you some time and effort
trying to find a way.
Okay, go into the Debug Room, and turn off
the code (Debug Room code) if it is on.
Then go to the Northeast room and talk to
the top-middle girl between Tifa and Aeris,
and choose "Ex-SOLDIE Highwind"
( or "Cloud Highwind", it could be either).
You will be warped to inside the Highwind,
where you can talk to the guy (the pilot) above
Cid and start flying. There, you have your
airship at the beginning of the game,
on the world map.
Now it's time to see Squaresoft's secrets,
hehe. Sorry, I don't feel like beating the
game half-way through to find out if a code
works on all discs, but please tell me if
you test them on other discs and I will
give you credit.
Automatically on airship: 8010A59A 20E0
This code works nicely with a joker command.
I don't really know what to name this, but
let's call it Event on World Map Mod
(I later noted it was the event trigger
for the airship). Okay, here goes:
D00C84C8 0080
8010A59A ????
Push Square to activate the chosen event.
Here are some digits that I have found
that I think are cool:
21EF: Weird sound, white flash, back to normal.
22EF: Cloud: What the?!? Zooms to where
Diamond Weapon should be, warps to airship,
above where you were standing.
23EF:Airship turns around, goes forward,
stops, submarine instructions.
24EF:Airship disappears, weird views are
shown for a few seconds, automatic warp
to Cargo ship.
28EF:This is slightly interesting at least:
an automatic battle with "ENCOUNT ERROR"?
There is a message at the top of the screen
that is interesting, too. And the "monster"
talks to you if you do certain things.
2AEF: Automatic warp to Midgar Gate.
2BEF: Automatic warp to Junon.
2CEF: Automatic warp to Chocobo Farm.
05EF: Automatically on a Grey Chocobo (?)
behind Chocobo Farm.
09EF: Automatically on a regular Chocobo,
on top of the submarine, in the middle
of the ocean.
0CEF: Tifa screws with Cloud.
0EEF: Cloud:Not even a Chocobo...etc.
0FEF: Tifa:Not even a Chocobo...etc.
11EF: Airship moves a little, "Warks",
and stops.
13EF: Airship shortcircuits and
"Oh, man, a breakdown? Now?" message
is shown.
15EF: Cid:Hey, hey, what are you trying
to do, break the Highwind? Lets fight
on the ground.
16EF: Strange, green bubble appears at
nose of airship.
18EF: Automatic battle with Ultimate Weapon,
who runs away after one hit, no matter
how weak you hit him.
1CEF: Makes airship appear above you;
you can't get into it though.
1EEF: Chocobo sound is heard.
2DEF: Automatic warp to Wutai.
2DEF: Automatic warp to Mt. Nibel.
30EF: You and airship turn, automatic fight
with Ruby Weapon.
32EF: Cloud says:"First. I gotta do something
about her." Then airship keeps turning and
repeating what Cloud said. Go into a town
and come back out to stop it.
3FEF: Airship lifts off, acts like it is on
water, slowly moves along, automatic warp
inside airship, above where you were standing.
36EF: Airship sinks into ground, automatic
warp to airship landed in North Crater.
3EEF: Airship rises, Warks, sits back down.
D9EF: Automatic warp inside airship with
Cid as leader.
B1EF: Automatically on a regular Chocobo,
in the middle of the ocean, Chocobo
instructions.
10E0: Cid, without, box, just loose in
air: Not even a chocobo...etc.
1DE0: Chocobo instructions
1FE0: Buggy instructions
23E0: Airship starts floating away,
submarine instructions, airship stops
25E0: Airship floats away, turns,
auto warp to Costa Del Sol
27E0: Airship is pulled away, weird views
are shown, after a couple seconds, warp to
Junon before getting on Cargo Ship
29E0: Auto warp to where Midgar Zolem
is impaled in tree, when you walk out,
you are where you started.
2CE0: Auto warp to North Corel
2DE0: Auto warp to Yuffie betrayal,
after you beat the Shinra Soldiers and
walk out, you are automatically right
outside of Wutai.
2FE0: Auto battle with Ruby
D0E1: Cloud is turned to his side;
try walking around, it's pretty cool.
06E5: Automatically on airship, but when
you get out, you are on a Grey Chocobo.
0CE5: Cloud: I got the feeling I'm forgetting
something, airship turns and Cloud tells it
to stay there for just a minute.
01E0: Airship turns around
04E0: Airship is transported to the far
corner of the map
14E0: Cloud jumps on airship like a chocobo,
automatically in airship
17E0: Airship is pulled away, one of the
Weapons roars, Cid yells "#?*!, what energy!
Damn! You think I'm just gonna give up!?
Airship is usually inaccessible, as it's
moved too far away by this point.
21E0: Airship disappears, planet moans,
white flash, back to normal, airship is moved.
22E0: Earthquake sort of thing, Cloud says
"What the...!?", fly to where Ultimate Weapon
should be, autowarp into airship, above same location
D0E1: This causes Cloud to be turned
to his side on the world map. Odd.
06E5: Automatically on airship, but when
you jump out, you're on a grey chocobo
That's all the digits I've found so far.
If you find any, e-mail me and you
will be given credit.
Airship walk through walls (Fly through walls?)
8010A596 0032
This code lets the airship fly through
anything. Two other people have hacked
this code as well, but after me
and with a different line of code.
Airship floats at certain height mod.
Don't worry, you can get in this time.
Also try getting out. Cloud just sort of
jumps out of the airship from 200 feet
up in the air; it's pretty cool:
8010A564 04E2
Warp to some place I don't remember
ever being in:
8010A55A 0003
Highwind's propellers always spin;
this is almost too useless to post,
but here it is if you want it:
8010A5AC 0233
Here is a code I hacked because the
one at the GSCCC doesn't work. I accidentally
found it when looking for something else, actually.
I'm not sure if it gives the person in top
slot infinite HP or if it gives Cloud infinite
HP, so tell me if you test it:
800F5BBC 00B1
The code at GSCCC only changes the numbers
you see, not what actually is your HP.
For example, if you have 100 HP and you use
the code at GSCCC, and you lose 50 HP,
your HP will still say 100, but if you get
hit another 50, you will die, because your real HP
will still be going down with each time you get hit.
My code actually works, I tested it.
Okay, here is a code I hacked which is
probably the beginning of changing Cloud's
World Map Graphic. It sort of makes him
have super-shiny, really colorful Superman underwear
(You know how those super heroes always
have underwear on the outside of their costumes).
Anyway, this page's already too long,
so here goes:
10150008 FF45
1015000A ADFF
1015001C 6DFF
1015001E ADFF
1015002C FF4D
1015002E ADFF
100 Ft. tall mode:
80116508 2500
This code basically makes it seem like
you are about 100 feet up in the air on
the world map. It gives you sort of a 1st-person
view, too.
Slow motion:
80051568 1F66
This code makes the whole game, including
cgi scenes and all, in slow motion.
The music will stay at the same speed, though.
Pulsating view:
800E5658 0001
This makes the world map a crazy rollercoaster
that may even make you physically dizzy and sick.
It's pretty damn cool.
3D 360 Capabilities:
800E56A4 13FB
This is very hard to describe, but just go
on the world map and turn left or right while
in the low view and you'll be rather impressed
with the effect.
Upside down on world map:
800E5654 0800
This has the same effect as you picking up your
tv and putting it upside down, without the effort.
Darkness in towns:
8007EB0E 00FF
This makes all towns seem like the Debug Room.
You can still see people and everything.
Really zoomed out on world map:
800C65EC 0100
This makes the world map view really zoomed out.
Really zoomed in on world map:
800C65EC 0300
Same thing, only really zoomed in.
Extremely zoomed in:
800C65EC 0700
Same thing, only extremely zoomed in.
No music whatsoever:
80062FF8 0001
This code eliminates all music from the game.
Sound effects will remain, however, or else
I would just tell you to mute your tv and
I'd waste less time hacking. Makes the game
more realistic, but who wouldn't want to listen
to Nobuo Uematsu's great music?
World map 1st Person mode:
80115A48 0000
This code actually just makes Cloud or
whatever you control invisible on the
world map, but it simulates a 1st person
view perfectly and kicks ass when you're
flying around in the Highwind.
Music speed mod: 8009A11E 8000
This is not the same as the one at GSCCC,
the one there just makes the music go turbo,
you can't change the digits for a different speed.
Also, it doesn't even do a very good turbo,
it just skips pieces of music to simulate a
turbo music speed. This code allows you to
make the music go at whatever speed you want it to.
The digits 8000 are just some good turbo digits.
Bring the numbers down to make a slow music code
or whatever you want.
Here is a code that I hacked a long time ago
(in-town sprite switching!) but never finished,
since I didn't have an in-town joker.
But Magus, in the nick of time, hacked an in-town
joker and sent it to me. Otherwise it only would
have worked for those with a GSPro, and that
wouldn't be fair, now would it?
OK, here's what the code does: in any town,
or place that acts like a town, for example
a cave or your airship, pressing any
one of the buttons or button combinations
at the bottom of this code will change your
control position, sort of like jumping
from one sprite to another, out of Cloud's
body and into some girl or something in a town!
Now, certain buttons and combinations
work in some places and those same ones
might be the ones that don't work in other
places, so try all the buttons and combinations,
I have yet to find a sprite I can't control
except for things that run and stuff, and even
then I can control them sometimes.
OK, when you change control, if you just move
somewhere but don't take over anything but
an invisible sprite, just try another
button or combination. Here's the code;
I know it's long, but trust me, it's worth it,
it's just cool as hell:
D009AC5C 0004
8009AC1E 0004
D009AC5C 0001
8009AC1E 0005
D009AC5C 0008
8009AC1E 0006
D009AC5C 0002
8009AC1E 0007
D009AC5C 0100
8009AC1E 0000
D009AC5C 000C
8009AC1E 0008
D009AC5C 0003
8009AC1E 0001
D009AC5C 000A
8009AC1E 0002
D009AC5C 0005
8009AC1E 0009
D009AC5C 0009
8009AC1E 000A
D009AC5C 0006
8009AC1E 0003
D009AC5C 0808
8009AC1E 000B
D009AC5C 0802
8009AC1E 000C
D009AC5C 0804
8009AC1E 000D
OK, here're all the instructions and such
I can give you for the sprite control code:
this code was hacked on the first disc, since
I erased all of my saves by accident, so
I don't know if it will work on other discs.
You could play the game from the beginning
until you are in contact with another sprite,
or you could just use my method: Use the
debug room from New Game, when you're in
the debug room turn the code off (or you
could just have a save in the debug room like
I do), walk into the Northeast (the one
between straight up and straight right) room,
talk to the girl sitting down (I don't remember
her name, Priscilla maybe?) and choose
"Ex-soldie Highwind" or something like that,
you'll know it when you see it.
OK, now, you're in an airship, on the world map,
on the first disc. I think it's a pretty useful
little shortcut, at least for hackers. Now, save,
and reset, and come back, and load up your saved
game with the code on (the sprite controller).
Now just go to any town or even a cave or something
that has characters or other kinds of sprites in it,
and try out some of the buttons and combinations,
you'll find you can control almost anything;
hell, I spent like two hours laughing, swimming as
the dolphin at Junon, moving people that stop you
from going somewhere early in the game out of the way
and going anyway, rolling around as the soccer ball
at Costa Del Sol, and going on the airship and making
all the members of my team stand in a line and having
a friend of mine come over and watching him sit there
without a thing to say, hehe.
Here are the buttons and combinations that switch
your sprite control:
Start
R1
R2
L1
L2
R1+R2
L1+L2
R1+L1
R2+L2
R1+L2
L1+R2
R1+Start
R2+Start
L1+Start
and Select returns you to normal
Here's a code that I thought to hack after
I hacked that sprite control code; it's what
a lot of people have been requesting for a
long time, and no one has ever been able to hack it:
enemy control! And not some crappy Manipulate
activator (no offense to whoever hacked that,
I don't remember who, but anyway, it was a cool
code and all, but this is much better!)
this is an actual enemy control code. And it's
only about 25% as long as the sprite control
code, heheh.
But anyway, here it is; code first and
then instructions:
D0062D78 0001
800E7A48 0104
D0062D78 0004
800E7A48 0105
D0062D78 0008
800E7A48 0106
D0062D78 0009
800E7A48 0107
D0062D78 0105
800E7A48 0108
D0062D78 0100
800E7A48 0100
OK, go into a battle and press any one
of these buttons or button combinations
and you'll switch between which enemy you
control, and back to your 1st character
when you want. I hacked this on the first
disc as well, so you may want to use the
method I told you above for this code as well,
only do it with a saved game, since you'll
need three characters in your party or this
code will screw up.
OK, here are the buttons and combinations:
L2- 1st enemy
L1- 2nd enemy
R1- 3rd enemy
R1+L2- 4th enemy
L1+L2- 5th enemy
Select- Back to 1st character
Okay, I know you can't access your third
character with this code on, but I'll work
on it some time when I have more time to
hack. Sorry.
Battle area modifier: 8010A67E ????
This code will make the memory think that
you are walking in a certain area on the
world map. For example, no matter where
you are walking on the world map, it will
think you are walking in...say...the Goblin
Island forest. And, of course, all effects
come with it, meaning you will get into
fights only with things you would find
on Goblin Island.
Here are the digits I have found. The ones
with stars by them are in my opinion the best.
If you find any other digits, or want to request
digits for an area, e-mail me and I will put
your name by the requested or found digits.
8200-Chocobo Farm area
0200-outside Chocobo Farm area
1E00-Goblin Island
1F01-Goblin Island forest
0100-Kalm area
*0109-Kalm area burnt land
*0227-Midgar Zolem area (no fights)
0400-area outside of Fort Condor burnt area
0509-Fort Condor burnt area
0501-forest near Fort Condor
0411-coast near Fort Condor
1E11-island above Goblin Island
9800-Mideel area
1819-Mideel area forest
1811-Mideel area coast
1909-Mideel area burnt land
1911-Mideel area burnt land coast
1400-Temple of the Ancients area
1419-Temple of the Ancients area forest
1411-Temple of the Ancients area coast
1509-Temple of the Ancients area burnt land
1600-Bone Village area
1611-Bone Village area coast
1621-Bone Village area forest
1620-Place in front of City of the Ancients
160A-Snow area
0E00-Nibelheim area
0E11-Nibelheim area coast
0F01-Nibelheim area forest
0C00-close to Cosmo Canyon, right
before crossing river to go to Nibelheim
0D13-brown Cosmo Canyon area
0C11-Cosmo Canyon area coast
0A00-Gongaga area, all the way to
before Cosmo Canyon area
0A11-Gongaga area coast
0A19-Gongaga area (and Cosmo Canyon area)
forest
0800-North Corel area, and around
Corel Desert
0811-Corel area coast
8800-peninsula a little away from
Corel area, not named
0600-Costa del Sol area
0611-Costa del Sol area coast
0614-pass over mountain from
Costa del Sol, to cave, to Corel
1000-Rocket Town area
1011-Rocket Town area coast
1200-Wutai area
1211-Wutai area coast
1309-Wutai area burnt land
1300-lower Wutai area
1311-lower Wutai area coast
0211-outside of Chocobo Farm area coast
1C00-Cactus island grassy area
1C08-Cactus island desert area
960A-Chocobo area, snow
Instant enemy weakener
D0062D78 0001
800F85AC 0001
D0062D78 0001
800F8614 0001
D0062D78 0001
800F867C 0001
D0062D78 0001
800F86E4 0001
D0062D78 0001
800F874C 0001
D0062D78 0001
800F8764 0001
With this code on, get into a battle
with any enemy (or enemies), and push L2.
All enemies' health will be dropped to 1,
no matter what, and can then be killed in
one hit, no matter how weak the hit is.
Very nice to have handy in an emergency,
heheh.
OK, the next one simply allows Cloud to
hold 9999 MP, but you have to fill it up
yourself-
8009D862 270F
Run faster in towns-
8009AC2E FFFF
Basically, this code explains itself.
Go into a town, run around, you'll be
faster. This'll be useful for those
times when they time it perfectly so
it's impossible for you to catch up
with someone, hehe; probably just
stop'em off and have to reset though.
Door activator-
D009AC5C 0001
8009ACE6 FFFF
D009AC5C 0002
8009ACE6 0000
This is, in essence, a stupid code.
Go into a town and push either L2 or R2
and all the doors, or sometimes treasure
chests, or anything else around will either
open or do whatever they do. It's different
with each town, too.
Screen fades to black-
D009AC5C 0001
8009AC40 0002
D009AC5C 0002
8009AC40 0001
This is also a pretty useless code, but
it's more useful than the one above.
In a town, or place that acts like one
(a cave, inside your airship, etc.),
push L2 to make the screen fade to black
as if a scene is about to happen, then
push R2 to make it return.
In-town Music Volume Mod:
80062F5E ????
This code simply controls the volume
level of the music in towns and places
that act like towns. Sound effects are
not affected.
Here are a few digits:
0000 - Silence
3000 - Quiet
5000 - Medium
7FFF - Maximum
Text box paralysis disabled:
D009AC5C 0800
8009AC26 0000
Normally, whenever a text box comes up,
your character is automatically paralyzed,
until the text box disappears. With this
code on, you can just press "Start" and
walk around while the text box is still up.
All you have to do to make the text box
scroll down as usual or disappear as usual
is press "O", as usual. This also eliminates
paralysis during events in which your
character is doing something (like Cloud
running somewhere without your control).
Use caution, because sometimes during an
important event, your character is needed
to do something before the game can continue,
and that something is nothing you can do
manually (like Cloud shrugging his shoulders
and jumping over something). Anyway, have fun
with it, just save before doing anything
big with major events.
Enemy Max HP Mod:
800F85B0 ????
800F8618 ????
800F8680 ????
800F86E8 ????
800F8750 ????
800F8768 ????
This code modifies all six enemies' Max HPs.
The top one is enemy A, the next one enemy B,
and so on. The digit 0001 will drop all enemies
to the lowest possible max HP, as 0000 will
simply cause all enemies to become invincible.
FFFF will give all enemies 65535 max HP, and
I'm sure you can figure out any other digits.
Update: If you want to drop the HP of Emerald
or Ruby Weapon to 1, add this line of code:
800F85AE 0000
After hacking the Max HP mod for all six
possible enemies a few minutes ago, I stumbled
upon another attribute: death/non-death.
Here's the trigger for all enemies, on an
L2 joker:
C0062D78 0001
800F85B2 FFFF
800F861A FFFF
800F8682 FFFF
800F86EA FFFF
800F8752 FFFF
800F876A FFFF
With this code activated, when you push
L2 in battle, all enemies will die.
There is about a half-second delay,
but that's simply because that's the way
the game was programmed (when you kill an
enemy, there is always about a half-second
delay before it flashes translucent red
and dies). I've noticed that, for the scenes
in which the enemy does not normally die but
does something else (such as the Ultimate Weapon
not dying over the crater near Junon, but
over Cosmo Canyon), the enemy still does
whatever it's supposed to do, which tells
you that the end of a battle, by any means
of you defeating the enemy, is considered
by the game to mean that you've killed the
enemies, and also that events occur with
or without battle scenes occuring correctly.
Enemy Status Mod:
C0062D78 0001
800F85E8 0001
800F8650 0001
800F86B8 0001
800F8720 0001
800F8788 0001
800F8580 0001
This might be even better than the enemy
death trigger. The digits 0001 tell the
game that the enemy is dead. Therefore, by
using this code and pressing L2 in battle,
all enemies will die without even the death
animation, and, while the enemies still stand,
the battle ends immediately with you as
the victor. This works with every enemy
I've tested it on, including Ruby Weapon.
The same goes for the Enemy Death Trigger as well.
Other digits than 0001 will cause whatever
other ailments an enemy can have, including
Confusion, Paralysis, Stone, Death Sentence,
and all others. I'm too lazy to find all the
digits, but if anyone wants to help out with
that, post them or send them in to me; you
will be given full credit, of course.
In-battle action mod (L2):
1st Character -
D0062D78 0001
80151920 00??
2nd Character -
D0062D78 0001
801524BC 00??
3rd Character -
D0062D78 0001
80153058 00??
3C - Backflip
OF - Hop forward
F9 - Swing sword sideways
34 - Jolt
61 - Run
84 - False Cure
0C - Lie dead (false)
40 - Block
45 - Squating block
46 - Kneel
73 - Get sucked out of battle screen
85 - False spell cast, no graphic effects
92 - False spell cast, enemy skill effect
A2 - False summon effect
B8 - False item effect
This code will make the desired character
(haven't tested it or anything) do the desired
...thing at the push of the L2 button.
Nothing actually happens; it's just visual.
Continue always highlighted:
801E8F38 0001
This just saves those few seconds when the
game has just finished loading up and is
now checking to see if you have any saves.
If you do, having Continue highlighted
will allow you to instantly access the
loading feature.
In-town action mod when standing:
D009AC5C 0080
8009AC20 00??
When walking:
D009AC5C 0080
8009AC22 00??
When running:
D009AC5C 0080
8009AC24 00??
00 - Standing still
01 - Walking
02 - Running
03 - Fold arms, tap foot
This code allows you to change what
you're doing in towns, by use of a joker,
set to the Square button. There are a bunch of
other digits, but they depend upon which
town or area you're in, and I'm too
lazy to map all that out.
In-battle enemy action mods:
800F8590 0??? - 1st enemy
800F85F8 0??? - 2nd enemy
800F8660 0??? - 3rd enemy
800F86C8 0??? - 4th enemy
800F8720 0??? - 5th enemy
100 - Regular stance
001 - Acts as if hit
003 - Attacks
004 - Uses special attack
005 - Secondary special attack
006 - Third special attack
Any further digits are simply more
special attacks. Also, I use "special
attacks" relatively. Some are not
attacks at all, but other actions like
curing, running away, and so on.
To compose an actual code of this,
I had to use a D0/D1 system, because
the values, when modified with one write,
stayed at their new value (in other words,
if they were changed in the memory editor,
they never returned to their original values).
This would be the code to allow for the
1st enemy's actions to be modded by an
L2 joker:
D0062D78 0001
800F8590 0???
D1062D78 0001
800F8590 0100
(thanks to Ace for the joker)
With this code on, whenever you push
L2 in battle, the 1st enemy will perform
the action you've set for the ??? digits.
You have to hold down L2 though, as with
this system, whenever you're not pressing
L2, the 1st enemy is in its regular stance.
Switch the second line with any of the
other enemies codes if you like.
Alternately, you could use a simple
joker system:
D0062D78 0001
800F8590 0???
D0062D78 0004
800F8590 0100
With this, if you press (not hold) L2,
the 1st enemy will perform the action
you've set with the ??? digits, but will
continue to repeat it. Push L1 to stop it,
but try to do it after the enemy has
returned to its regular state for a
moment, as otherwise things can get glitchy.
Sorry for the complication of this damn
thing, but it was the best method I
could think up. Any suggestions are welcome.
Final Fantasy VII
Enemy 1 size mod: 8015475A ??00
Enemy 2 size mod: 801552F6 ??00
Enemy 3 size mod: 80155E92 ??00
Enemy 4 size mod: 80156A2E ??00
Enemy 5 size mod: 801575CA ??00
Enemy 6 size mod: 80158166 ??00
These size mods modify the size of your
enemies in battle.
Here are some good digits:
05: Tiny
20: Twice normal size
30: Three times normal size
40: Four times normal size
50: Five times normal size
60: Six times normal size
70: Seven times normal size
7F: Greatest size possible
80: Upside down, greatest size possible
90: Upside down, seven times normal size
AO: Upside down, six times normal size
B0: Upside down, five times normal size
C0: Upside down, four times normal size
D0: Upside down, three times normal size
E0: Upside down, twice normal size
FO: Upside down, normal size
F5: Upside down, tiny
1st slot character (the one on the right)
color mod:
801518F8 ??00
2nd slot character color mod:
80152494 ??00
3rd character color mod:
80153030 ??00
Here are some good digits:
7F: Totally black. Being of darkness.
80: Really bright.
Enemy 1 color mod: 80154768 ??00
Enemy 2 color mod: 80155304 ??00
Enemy 3 color mod: 80155EA0 ??00
Enemy 4 color mod: 80156A3C ??00
Enemy 5 color mod: 801575D8 ??00
Enemy 6 color mod: 80158174 ??00
Use the digits from the other color mod.
All the codes below were hacked in
Disc 1, cause my other saves were all
deleted. My advice to you for the World
Map Event Mod is to use the debug room to
get an airship and to be out on the world
map in Disc 1. I'm lazy, but I'll tell you
how anyway, to save you some time and effort
trying to find a way.
Okay, go into the Debug Room, and turn off
the code (Debug Room code) if it is on.
Then go to the Northeast room and talk to
the top-middle girl between Tifa and Aeris,
and choose "Ex-SOLDIE Highwind"
( or "Cloud Highwind", it could be either).
You will be warped to inside the Highwind,
where you can talk to the guy (the pilot) above
Cid and start flying. There, you have your
airship at the beginning of the game,
on the world map.
Now it's time to see Squaresoft's secrets,
hehe. Sorry, I don't feel like beating the
game half-way through to find out if a code
works on all discs, but please tell me if
you test them on other discs and I will
give you credit.
Automatically on airship: 8010A59A 20E0
This code works nicely with a joker command.
I don't really know what to name this, but
let's call it Event on World Map Mod
(I later noted it was the event trigger
for the airship). Okay, here goes:
D00C84C8 0080
8010A59A ????
Push Square to activate the chosen event.
Here are some digits that I have found
that I think are cool:
21EF: Weird sound, white flash, back to normal.
22EF: Cloud: What the?!? Zooms to where
Diamond Weapon should be, warps to airship,
above where you were standing.
23EF:Airship turns around, goes forward,
stops, submarine instructions.
24EF:Airship disappears, weird views are
shown for a few seconds, automatic warp
to Cargo ship.
28EF:This is slightly interesting at least:
an automatic battle with "ENCOUNT ERROR"?
There is a message at the top of the screen
that is interesting, too. And the "monster"
talks to you if you do certain things.
2AEF: Automatic warp to Midgar Gate.
2BEF: Automatic warp to Junon.
2CEF: Automatic warp to Chocobo Farm.
05EF: Automatically on a Grey Chocobo (?)
behind Chocobo Farm.
09EF: Automatically on a regular Chocobo,
on top of the submarine, in the middle
of the ocean.
0CEF: Tifa screws with Cloud.
0EEF: Cloud:Not even a Chocobo...etc.
0FEF: Tifa:Not even a Chocobo...etc.
11EF: Airship moves a little, "Warks",
and stops.
13EF: Airship shortcircuits and
"Oh, man, a breakdown? Now?" message
is shown.
15EF: Cid:Hey, hey, what are you trying
to do, break the Highwind? Lets fight
on the ground.
16EF: Strange, green bubble appears at
nose of airship.
18EF: Automatic battle with Ultimate Weapon,
who runs away after one hit, no matter
how weak you hit him.
1CEF: Makes airship appear above you;
you can't get into it though.
1EEF: Chocobo sound is heard.
2DEF: Automatic warp to Wutai.
2DEF: Automatic warp to Mt. Nibel.
30EF: You and airship turn, automatic fight
with Ruby Weapon.
32EF: Cloud says:"First. I gotta do something
about her." Then airship keeps turning and
repeating what Cloud said. Go into a town
and come back out to stop it.
3FEF: Airship lifts off, acts like it is on
water, slowly moves along, automatic warp
inside airship, above where you were standing.
36EF: Airship sinks into ground, automatic
warp to airship landed in North Crater.
3EEF: Airship rises, Warks, sits back down.
D9EF: Automatic warp inside airship with
Cid as leader.
B1EF: Automatically on a regular Chocobo,
in the middle of the ocean, Chocobo
instructions.
10E0: Cid, without, box, just loose in
air: Not even a chocobo...etc.
1DE0: Chocobo instructions
1FE0: Buggy instructions
23E0: Airship starts floating away,
submarine instructions, airship stops
25E0: Airship floats away, turns,
auto warp to Costa Del Sol
27E0: Airship is pulled away, weird views
are shown, after a couple seconds, warp to
Junon before getting on Cargo Ship
29E0: Auto warp to where Midgar Zolem
is impaled in tree, when you walk out,
you are where you started.
2CE0: Auto warp to North Corel
2DE0: Auto warp to Yuffie betrayal,
after you beat the Shinra Soldiers and
walk out, you are automatically right
outside of Wutai.
2FE0: Auto battle with Ruby
D0E1: Cloud is turned to his side;
try walking around, it's pretty cool.
06E5: Automatically on airship, but when
you get out, you are on a Grey Chocobo.
0CE5: Cloud: I got the feeling I'm forgetting
something, airship turns and Cloud tells it
to stay there for just a minute.
01E0: Airship turns around
04E0: Airship is transported to the far
corner of the map
14E0: Cloud jumps on airship like a chocobo,
automatically in airship
17E0: Airship is pulled away, one of the
Weapons roars, Cid yells "#?*!, what energy!
Damn! You think I'm just gonna give up!?
Airship is usually inaccessible, as it's
moved too far away by this point.
21E0: Airship disappears, planet moans,
white flash, back to normal, airship is moved.
22E0: Earthquake sort of thing, Cloud says
"What the...!?", fly to where Ultimate Weapon
should be, autowarp into airship, above same location
D0E1: This causes Cloud to be turned
to his side on the world map. Odd.
06E5: Automatically on airship, but when
you jump out, you're on a grey chocobo
That's all the digits I've found so far.
If you find any, e-mail me and you
will be given credit.
Airship walk through walls (Fly through walls?)
8010A596 0032
This code lets the airship fly through
anything. Two other people have hacked
this code as well, but after me
and with a different line of code.
Airship floats at certain height mod.
Don't worry, you can get in this time.
Also try getting out. Cloud just sort of
jumps out of the airship from 200 feet
up in the air; it's pretty cool:
8010A564 04E2
Warp to some place I don't remember
ever being in:
8010A55A 0003
Highwind's propellers always spin;
this is almost too useless to post,
but here it is if you want it:
8010A5AC 0233
Here is a code I hacked because the
one at the GSCCC doesn't work. I accidentally
found it when looking for something else, actually.
I'm not sure if it gives the person in top
slot infinite HP or if it gives Cloud infinite
HP, so tell me if you test it:
800F5BBC 00B1
The code at GSCCC only changes the numbers
you see, not what actually is your HP.
For example, if you have 100 HP and you use
the code at GSCCC, and you lose 50 HP,
your HP will still say 100, but if you get
hit another 50, you will die, because your real HP
will still be going down with each time you get hit.
My code actually works, I tested it.
Okay, here is a code I hacked which is
probably the beginning of changing Cloud's
World Map Graphic. It sort of makes him
have super-shiny, really colorful Superman underwear
(You know how those super heroes always
have underwear on the outside of their costumes).
Anyway, this page's already too long,
so here goes:
10150008 FF45
1015000A ADFF
1015001C 6DFF
1015001E ADFF
1015002C FF4D
1015002E ADFF
100 Ft. tall mode:
80116508 2500
This code basically makes it seem like
you are about 100 feet up in the air on
the world map. It gives you sort of a 1st-person
view, too.
Slow motion:
80051568 1F66
This code makes the whole game, including
cgi scenes and all, in slow motion.
The music will stay at the same speed, though.
Pulsating view:
800E5658 0001
This makes the world map a crazy rollercoaster
that may even make you physically dizzy and sick.
It's pretty damn cool.
3D 360 Capabilities:
800E56A4 13FB
This is very hard to describe, but just go
on the world map and turn left or right while
in the low view and you'll be rather impressed
with the effect.
Upside down on world map:
800E5654 0800
This has the same effect as you picking up your
tv and putting it upside down, without the effort.
Darkness in towns:
8007EB0E 00FF
This makes all towns seem like the Debug Room.
You can still see people and everything.
Really zoomed out on world map:
800C65EC 0100
This makes the world map view really zoomed out.
Really zoomed in on world map:
800C65EC 0300
Same thing, only really zoomed in.
Extremely zoomed in:
800C65EC 0700
Same thing, only extremely zoomed in.
No music whatsoever:
80062FF8 0001
This code eliminates all music from the game.
Sound effects will remain, however, or else
I would just tell you to mute your tv and
I'd waste less time hacking. Makes the game
more realistic, but who wouldn't want to listen
to Nobuo Uematsu's great music?
World map 1st Person mode:
80115A48 0000
This code actually just makes Cloud or
whatever you control invisible on the
world map, but it simulates a 1st person
view perfectly and kicks ass when you're
flying around in the Highwind.
Music speed mod: 8009A11E 8000
This is not the same as the one at GSCCC,
the one there just makes the music go turbo,
you can't change the digits for a different speed.
Also, it doesn't even do a very good turbo,
it just skips pieces of music to simulate a
turbo music speed. This code allows you to
make the music go at whatever speed you want it to.
The digits 8000 are just some good turbo digits.
Bring the numbers down to make a slow music code
or whatever you want.
Here is a code that I hacked a long time ago
(in-town sprite switching!) but never finished,
since I didn't have an in-town joker.
But Magus, in the nick of time, hacked an in-town
joker and sent it to me. Otherwise it only would
have worked for those with a GSPro, and that
wouldn't be fair, now would it?
OK, here's what the code does: in any town,
or place that acts like a town, for example
a cave or your airship, pressing any
one of the buttons or button combinations
at the bottom of this code will change your
control position, sort of like jumping
from one sprite to another, out of Cloud's
body and into some girl or something in a town!
Now, certain buttons and combinations
work in some places and those same ones
might be the ones that don't work in other
places, so try all the buttons and combinations,
I have yet to find a sprite I can't control
except for things that run and stuff, and even
then I can control them sometimes.
OK, when you change control, if you just move
somewhere but don't take over anything but
an invisible sprite, just try another
button or combination. Here's the code;
I know it's long, but trust me, it's worth it,
it's just cool as hell:
D009AC5C 0004
8009AC1E 0004
D009AC5C 0001
8009AC1E 0005
D009AC5C 0008
8009AC1E 0006
D009AC5C 0002
8009AC1E 0007
D009AC5C 0100
8009AC1E 0000
D009AC5C 000C
8009AC1E 0008
D009AC5C 0003
8009AC1E 0001
D009AC5C 000A
8009AC1E 0002
D009AC5C 0005
8009AC1E 0009
D009AC5C 0009
8009AC1E 000A
D009AC5C 0006
8009AC1E 0003
D009AC5C 0808
8009AC1E 000B
D009AC5C 0802
8009AC1E 000C
D009AC5C 0804
8009AC1E 000D
OK, here're all the instructions and such
I can give you for the sprite control code:
this code was hacked on the first disc, since
I erased all of my saves by accident, so
I don't know if it will work on other discs.
You could play the game from the beginning
until you are in contact with another sprite,
or you could just use my method: Use the
debug room from New Game, when you're in
the debug room turn the code off (or you
could just have a save in the debug room like
I do), walk into the Northeast (the one
between straight up and straight right) room,
talk to the girl sitting down (I don't remember
her name, Priscilla maybe?) and choose
"Ex-soldie Highwind" or something like that,
you'll know it when you see it.
OK, now, you're in an airship, on the world map,
on the first disc. I think it's a pretty useful
little shortcut, at least for hackers. Now, save,
and reset, and come back, and load up your saved
game with the code on (the sprite controller).
Now just go to any town or even a cave or something
that has characters or other kinds of sprites in it,
and try out some of the buttons and combinations,
you'll find you can control almost anything;
hell, I spent like two hours laughing, swimming as
the dolphin at Junon, moving people that stop you
from going somewhere early in the game out of the way
and going anyway, rolling around as the soccer ball
at Costa Del Sol, and going on the airship and making
all the members of my team stand in a line and having
a friend of mine come over and watching him sit there
without a thing to say, hehe.
Here are the buttons and combinations that switch
your sprite control:
Start
R1
R2
L1
L2
R1+R2
L1+L2
R1+L1
R2+L2
R1+L2
L1+R2
R1+Start
R2+Start
L1+Start
and Select returns you to normal
Here's a code that I thought to hack after
I hacked that sprite control code; it's what
a lot of people have been requesting for a
long time, and no one has ever been able to hack it:
enemy control! And not some crappy Manipulate
activator (no offense to whoever hacked that,
I don't remember who, but anyway, it was a cool
code and all, but this is much better!)
this is an actual enemy control code. And it's
only about 25% as long as the sprite control
code, heheh.
But anyway, here it is; code first and
then instructions:
D0062D78 0001
800E7A48 0104
D0062D78 0004
800E7A48 0105
D0062D78 0008
800E7A48 0106
D0062D78 0009
800E7A48 0107
D0062D78 0105
800E7A48 0108
D0062D78 0100
800E7A48 0100
OK, go into a battle and press any one
of these buttons or button combinations
and you'll switch between which enemy you
control, and back to your 1st character
when you want. I hacked this on the first
disc as well, so you may want to use the
method I told you above for this code as well,
only do it with a saved game, since you'll
need three characters in your party or this
code will screw up.
OK, here are the buttons and combinations:
L2- 1st enemy
L1- 2nd enemy
R1- 3rd enemy
R1+L2- 4th enemy
L1+L2- 5th enemy
Select- Back to 1st character
Okay, I know you can't access your third
character with this code on, but I'll work
on it some time when I have more time to
hack. Sorry.
Battle area modifier: 8010A67E ????
This code will make the memory think that
you are walking in a certain area on the
world map. For example, no matter where
you are walking on the world map, it will
think you are walking in...say...the Goblin
Island forest. And, of course, all effects
come with it, meaning you will get into
fights only with things you would find
on Goblin Island.
Here are the digits I have found. The ones
with stars by them are in my opinion the best.
If you find any other digits, or want to request
digits for an area, e-mail me and I will put
your name by the requested or found digits.
8200-Chocobo Farm area
0200-outside Chocobo Farm area
1E00-Goblin Island
1F01-Goblin Island forest
0100-Kalm area
*0109-Kalm area burnt land
*0227-Midgar Zolem area (no fights)
0400-area outside of Fort Condor burnt area
0509-Fort Condor burnt area
0501-forest near Fort Condor
0411-coast near Fort Condor
1E11-island above Goblin Island
9800-Mideel area
1819-Mideel area forest
1811-Mideel area coast
1909-Mideel area burnt land
1911-Mideel area burnt land coast
1400-Temple of the Ancients area
1419-Temple of the Ancients area forest
1411-Temple of the Ancients area coast
1509-Temple of the Ancients area burnt land
1600-Bone Village area
1611-Bone Village area coast
1621-Bone Village area forest
1620-Place in front of City of the Ancients
160A-Snow area
0E00-Nibelheim area
0E11-Nibelheim area coast
0F01-Nibelheim area forest
0C00-close to Cosmo Canyon, right
before crossing river to go to Nibelheim
0D13-brown Cosmo Canyon area
0C11-Cosmo Canyon area coast
0A00-Gongaga area, all the way to
before Cosmo Canyon area
0A11-Gongaga area coast
0A19-Gongaga area (and Cosmo Canyon area)
forest
0800-North Corel area, and around
Corel Desert
0811-Corel area coast
8800-peninsula a little away from
Corel area, not named
0600-Costa del Sol area
0611-Costa del Sol area coast
0614-pass over mountain from
Costa del Sol, to cave, to Corel
1000-Rocket Town area
1011-Rocket Town area coast
1200-Wutai area
1211-Wutai area coast
1309-Wutai area burnt land
1300-lower Wutai area
1311-lower Wutai area coast
0211-outside of Chocobo Farm area coast
1C00-Cactus island grassy area
1C08-Cactus island desert area
960A-Chocobo area, snow
Instant enemy weakener
D0062D78 0001
800F85AC 0001
D0062D78 0001
800F8614 0001
D0062D78 0001
800F867C 0001
D0062D78 0001
800F86E4 0001
D0062D78 0001
800F874C 0001
D0062D78 0001
800F8764 0001
With this code on, get into a battle
with any enemy (or enemies), and push L2.
All enemies' health will be dropped to 1,
no matter what, and can then be killed in
one hit, no matter how weak the hit is.
Very nice to have handy in an emergency,
heheh.
OK, the next one simply allows Cloud to
hold 9999 MP, but you have to fill it up
yourself-
8009D862 270F
Run faster in towns-
8009AC2E FFFF
Basically, this code explains itself.
Go into a town, run around, you'll be
faster. This'll be useful for those
times when they time it perfectly so
it's impossible for you to catch up
with someone, hehe; probably just
stop'em off and have to reset though.
Door activator-
D009AC5C 0001
8009ACE6 FFFF
D009AC5C 0002
8009ACE6 0000
This is, in essence, a stupid code.
Go into a town and push either L2 or R2
and all the doors, or sometimes treasure
chests, or anything else around will either
open or do whatever they do. It's different
with each town, too.
Screen fades to black-
D009AC5C 0001
8009AC40 0002
D009AC5C 0002
8009AC40 0001
This is also a pretty useless code, but
it's more useful than the one above.
In a town, or place that acts like one
(a cave, inside your airship, etc.),
push L2 to make the screen fade to black
as if a scene is about to happen, then
push R2 to make it return.
In-town Music Volume Mod:
80062F5E ????
This code simply controls the volume
level of the music in towns and places
that act like towns. Sound effects are
not affected.
Here are a few digits:
0000 - Silence
3000 - Quiet
5000 - Medium
7FFF - Maximum
Text box paralysis disabled:
D009AC5C 0800
8009AC26 0000
Normally, whenever a text box comes up,
your character is automatically paralyzed,
until the text box disappears. With this
code on, you can just press "Start" and
walk around while the text box is still up.
All you have to do to make the text box
scroll down as usual or disappear as usual
is press "O", as usual. This also eliminates
paralysis during events in which your
character is doing something (like Cloud
running somewhere without your control).
Use caution, because sometimes during an
important event, your character is needed
to do something before the game can continue,
and that something is nothing you can do
manually (like Cloud shrugging his shoulders
and jumping over something). Anyway, have fun
with it, just save before doing anything
big with major events.
Enemy Max HP Mod:
800F85B0 ????
800F8618 ????
800F8680 ????
800F86E8 ????
800F8750 ????
800F8768 ????
This code modifies all six enemies' Max HPs.
The top one is enemy A, the next one enemy B,
and so on. The digit 0001 will drop all enemies
to the lowest possible max HP, as 0000 will
simply cause all enemies to become invincible.
FFFF will give all enemies 65535 max HP, and
I'm sure you can figure out any other digits.
Update: If you want to drop the HP of Emerald
or Ruby Weapon to 1, add this line of code:
800F85AE 0000
After hacking the Max HP mod for all six
possible enemies a few minutes ago, I stumbled
upon another attribute: death/non-death.
Here's the trigger for all enemies, on an
L2 joker:
C0062D78 0001
800F85B2 FFFF
800F861A FFFF
800F8682 FFFF
800F86EA FFFF
800F8752 FFFF
800F876A FFFF
With this code activated, when you push
L2 in battle, all enemies will die.
There is about a half-second delay,
but that's simply because that's the way
the game was programmed (when you kill an
enemy, there is always about a half-second
delay before it flashes translucent red
and dies). I've noticed that, for the scenes
in which the enemy does not normally die but
does something else (such as the Ultimate Weapon
not dying over the crater near Junon, but
over Cosmo Canyon), the enemy still does
whatever it's supposed to do, which tells
you that the end of a battle, by any means
of you defeating the enemy, is considered
by the game to mean that you've killed the
enemies, and also that events occur with
or without battle scenes occuring correctly.
Enemy Status Mod:
C0062D78 0001
800F85E8 0001
800F8650 0001
800F86B8 0001
800F8720 0001
800F8788 0001
800F8580 0001
This might be even better than the enemy
death trigger. The digits 0001 tell the
game that the enemy is dead. Therefore, by
using this code and pressing L2 in battle,
all enemies will die without even the death
animation, and, while the enemies still stand,
the battle ends immediately with you as
the victor. This works with every enemy
I've tested it on, including Ruby Weapon.
The same goes for the Enemy Death Trigger as well.
Other digits than 0001 will cause whatever
other ailments an enemy can have, including
Confusion, Paralysis, Stone, Death Sentence,
and all others. I'm too lazy to find all the
digits, but if anyone wants to help out with
that, post them or send them in to me; you
will be given full credit, of course.
In-battle action mod (L2):
1st Character -
D0062D78 0001
80151920 00??
2nd Character -
D0062D78 0001
801524BC 00??
3rd Character -
D0062D78 0001
80153058 00??
3C - Backflip
OF - Hop forward
F9 - Swing sword sideways
34 - Jolt
61 - Run
84 - False Cure
0C - Lie dead (false)
40 - Block
45 - Squating block
46 - Kneel
73 - Get sucked out of battle screen
85 - False spell cast, no graphic effects
92 - False spell cast, enemy skill effect
A2 - False summon effect
B8 - False item effect
This code will make the desired character
(haven't tested it or anything) do the desired
...thing at the push of the L2 button.
Nothing actually happens; it's just visual.
Continue always highlighted:
801E8F38 0001
This just saves those few seconds when the
game has just finished loading up and is
now checking to see if you have any saves.
If you do, having Continue highlighted
will allow you to instantly access the
loading feature.
In-town action mod when standing:
D009AC5C 0080
8009AC20 00??
When walking:
D009AC5C 0080
8009AC22 00??
When running:
D009AC5C 0080
8009AC24 00??
00 - Standing still
01 - Walking
02 - Running
03 - Fold arms, tap foot
This code allows you to change what
you're doing in towns, by use of a joker,
set to the Square button. There are a bunch of
other digits, but they depend upon which
town or area you're in, and I'm too
lazy to map all that out.
In-battle enemy action mods:
800F8590 0??? - 1st enemy
800F85F8 0??? - 2nd enemy
800F8660 0??? - 3rd enemy
800F86C8 0??? - 4th enemy
800F8720 0??? - 5th enemy
100 - Regular stance
001 - Acts as if hit
003 - Attacks
004 - Uses special attack
005 - Secondary special attack
006 - Third special attack
Any further digits are simply more
special attacks. Also, I use "special
attacks" relatively. Some are not
attacks at all, but other actions like
curing, running away, and so on.
To compose an actual code of this,
I had to use a D0/D1 system, because
the values, when modified with one write,
stayed at their new value (in other words,
if they were changed in the memory editor,
they never returned to their original values).
This would be the code to allow for the
1st enemy's actions to be modded by an
L2 joker:
D0062D78 0001
800F8590 0???
D1062D78 0001
800F8590 0100
(thanks to Ace for the joker)
With this code on, whenever you push
L2 in battle, the 1st enemy will perform
the action you've set for the ??? digits.
You have to hold down L2 though, as with
this system, whenever you're not pressing
L2, the 1st enemy is in its regular stance.
Switch the second line with any of the
other enemies codes if you like.
Alternately, you could use a simple
joker system:
D0062D78 0001
800F8590 0???
D0062D78 0004
800F8590 0100
With this, if you press (not hold) L2,
the 1st enemy will perform the action
you've set with the ??? digits, but will
continue to repeat it. Push L1 to stop it,
but try to do it after the enemy has
returned to its regular state for a
moment, as otherwise things can get glitchy.
Sorry for the complication of this damn
thing, but it was the best method I
could think up. Any suggestions are welcome.