Scene developer Illusion has released their tool which allows to patch PS4/PS5 games for 60 FPS on a hacked PS5. This release is a fork of Astrelsky‘s Libhijacker (to which Illusion has been heavily contributing over the past few weeks), with game patches added on top.
This release supports the following game patches (which are all currently hardcoded in the source code):
Batman: Arkham Knight v1.15: 60 FPS Bloodborne v1.09: 60 FPS by Lance McDonald Also includes: No Motion Blur No Chromatic Aberration Debug Camera by Lance McDonald Crash Team Racing v1.21: 60 FPS Demon Souls v1.00: 60 FPS Unlock in Cinematic Mode Driveclub v1.28: 60 FPS Gravity Rush 2 v1.11: 60 FPS The Order 1886: v1.02: 60 FPS The Last Guardian v1.03: 4K at 60FPS The Last of Us Remastered 60 FPS + Debug Menu (v1.11) The Last of Us Part 2 60 FPS + Debug Menu (v1.00 + v1.09) Just Cause 4 v1.32: 60 FPS Shadow of the Colossus: 1440p at 60FPS + Debug Menu Silent Hills: P.T at 60FPS Red Dead Redemption 2 v1.29: 60FPS
Developer Illusion has released libhijacker 1.158. This is a fork of the original Libhijacker by Astreslky, and focuses in particular on runtime support for patches and mods, a specialty Illusion has become known for.
What is libhijacker for the PS5?
Libhijacker is a mechanism to run separate processes (homebrew) on the PS5, “escaping” the initially hacked process (either Webbkit or BD-JB). This means, among other things, that exiting the original Webkit/Bluray player process doesn’t close the exploit anymore, so running a game (official or homebrew) while still being in a “hacked” context is now doable.
In other words, this means things such as running a homebrew, modding games at runtime, or more, are a possibility with this tool. Think Homebrew games, patches, cheats, 60 FPS mods, and the like. something that is now possible with the likes of etaHEN, but libhijacker is the “original” (etaHEN uses libhijacker AFAIK).